Giant Squid’s latest release, Sword of the Sea, offers players a different approach to action gameplay, centering not on combat but on movement. Players control the Wraith, an armored figure awakened in a cavern, who wields a mystical sword not as a weapon but as a surfboard-like vehicle across vast, ever-changing deserts.
The game emphasizes fluid motion as its core mechanic. Riding the sword feels precise and responsive, with the ability to carve dunes, leap through tight spaces, and perform aerial spins. Subtle feedback, such as haptic vibrations and unique sound effects on PlayStation 5, further heightens immersion, making each surface — from pebbles to rooftops — feel distinct.
Historically, movement has defined gaming experiences, from Mario’s finely tuned jumps to Mirror’s Edge parkour and Ori’s seamless chain of dashes. Sword of the Sea continues that lineage by offering players intrinsic motivation: the act of gliding itself is satisfying, regardless of progression.
The Wraith’s quest — to restore water to a dried world — frames the narrative, but players may find themselves more captivated by the joy of traversal than the story itself. With its serene landscapes, glowing coral seas, and Journey-like atmosphere, Sword of the Sea blends art direction, music, and mechanics into a meditative adventure.
The result is a title that celebrates the beauty of motion in gaming, turning the simple act of movement into its own reward.

