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Sprint City, A Movement-First 2D Platformer, Announced For 2026

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Sprint City, A Movement-First 2D Platformer, Announced For 2026

Sprint City is a new movement-first shared world competitive 2D platformer announced for an Early Access release on PC in 2026. The game comes from Second Stage Studio, which SpeedRunners designer Casper van Est founded. The developer promises a core experience focused purely on fluid motion and satisfying game feel within a shared multiplayer environment.

Developer Vision and Core Philosophy

Second Stage Studio aims to deliver a platformer built around the intrinsic joy of movement. Co-owner Casper van Est stated the team focused on what they love most, specifically highlighting their commitment to an unimpeded visual style that complements the kinetic action. This approach creates an experience where moving through the environment feels as rewarding as winning.
The “shared world competitive” structure means players will navigate and compete in persistent, lively environments. Accordingly, the game’s design prioritizes precise controls and a responsive physics system to make every jump, dash, and maneuver feel sharp and satisfying.

Anticipated Features and Release Window

The game will enter Early Access on Steam next year, giving players a chance to experience its evolving world. While specific mechanics remain under wraps, the emphasis on competitive platforming in a shared space suggests a unique blend of racing, exploration, and player interaction.
Given the designer’s pedigree with the beloved SpeedRunners, Sprint City already generates significant interest among fans of fast-paced, skill-based multiplayer games. The announcement sets the stage for a title that could redefine competitive 2D platforming.

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